American Football

General

All games must start on the scheduled date (local time) for bets to have action.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

All bets on the game include overtime scoring unless stated otherwise.

Regular Season – Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played. Overtime could result in a tie in Regular Season games.

Playoffs – Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime.

Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

Live-Betting

Live betting game bets include overtime.

Points are considered regardless of whether they are scored before or after the bet is placed.

Teasers

Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

6-point Teasers:
Two teams = -120/1.83
Three teams = +160/2.6
Four teams = +260/3.6
Five teams = +400/5
Six teams = +600/7

6.5-point Teasers:
Two teams = -130/1.76
Three teams = +150/2.5
Four teams = +230/3.3
Five teams = +350/4.5
Six teams = +500/6

7-point Teasers:
Two teams = -140/1.71
Three teams = +130/2.3
Four teams = +200/3
Five teams = +320/4.2
Six teams = +450/5.5

10-point Teasers (Super)
Three teams = -120/1.83 (push loses)

13-point Teasers (Monster)
Four teams = -140/1.71 (push loses)

All selections must be successful in order for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.

A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.

When placing a bet on a super/monster teaser a push will result in a lost bet.

Teaser bets will only be allowed on pre-match events and for selected leagues, including:

  1. Regular teasers for NFL and NCAAF: 6, 6½ and 7 points
  2. SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83
  3. MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71

Buying points

Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favorite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.

Winners/Outrights

Bets will be settled according to the final league position including Play offs and according to the official site of the event.

Winner

Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.

Regular Season Wins

All scheduled games must be played for wagers to have action.
NFL Regular Season Wins markets do not include playoff or other postseason games.
NCAAF Regular Season Wins markets do not include playoff, conference championship, bowl games, or other postseason games.

Spread

Predict the winner of the game, applying the given spread (handicap).

Over/Under/Total Points

Predict if the points scored by both teams will be over or under a given number.

Total Field Goals

1st Half Total FGs

Predict the number of FGs scored in the 1st Half. If the 1st Half is not completed, then all bets are void unless the outcome has already been determined.

2nd Half Total FGs

Predict the number of FGs in the 2nd Half. If the 2nd half is not completed then all bets are void unless the outcome has already been determined. 2nd half includes OT, unless otherwise stated.

1st Half

Bets settled on the first half result only.

Bets will be void if the match is abandoned before halftime.

If a match is abandoned during the second half then all first half bets are still valid.

2nd Half

Bets settled on the second half result include overtime.

1st Scoring Play of the 2nd Half

Predict the 1st scoring play of the 2nd half. 2nd half includes OT, unless otherwise stated. Possible selections are: TD, FG, Safety, No Score. If the match is not completed then all bets are void unless the market has already been determined.

1st/2nd/3rd Quarter

Bets settled on the quarters result only.

If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed.

4th Quarter

Bets settled on the 4th quarter result include overtime (unless otherwise stated).

Halftime/Fulltime

Predict the result of a match at halftime and fulltime.

Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.

Bets on Halftime/Fulltime exclude overtime.

Team with Highest Scoring Half

Predict the team with the highest scoring half. Tie is an option. If the match is not completed then all bets are void.

Odd/Even

A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.

Result of Next Drive

All Next Drive Markets start on the first offensive snap of the ball. Any Drives which are completed due to the end of the half or match and do not explicitly result in one of the outcomes listed will be void. Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed or returned Field Goals will all be settled as Field Goal Attempt.

Punt is deemed the winner if the kicker punts the ball. All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball.

Turnover is deemed the winner if the Defence gains possession of the ball. In the case of an interception or fumble being fumbled and the offense regaining possession of the ball, the market will be settled as Turnover the winner and a new drive will begin with the next snap of the ball. Turnover on downs will be settled with Turnover as the winner.

Result of Drive (4-way)

Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed or returned Field Goals will all be settled as Field Goal Attempt.

Punt is deemed the winner if the kicker punts the ball. All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball.

Any other turnover is deemed as 'Other' including interceptions, fumbles, turnover on downs, end of half or end of game.

Result of Next Home/ Away Team Drive

For the market to be settled as a Field Goal Attempt or Punt the ball must be kicked by the kicker. Blocked Field Goals and Punts will be settled as Field Goal Attempt or Punt. Any plays which result in a penalty and the continuation of the drive will be resulted as the official end of drive result. For drives, which are ended by the end of the current half or match, the market will be voided.

Method of next score

Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void.

Possible selections are: Touch down, Field Goal or Any Other Score

Next Score

Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined.

Possible selections are: Team A or Team B

Team to Score 1st and Win

Predict if a team will score first and will win the game. If the match is not completed then all bets are void.

Total team points

"Total team points" is similar to Over/Under Wager.

Win/loss is determined by the points accumulated by a named team.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

Over Time

Predict whether the game will go to overtime or not.

Highest Scoring Half/Quarter

Highest Scoring Half (3W)

Predict the highest scoring half. Second Half includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.

Highest Scoring Quarter (5W)

Predict the highest scoring quarter. 4th Quarter includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.

Total Touchdowns O/U

The entirety of the time period on the wager (quarter/half/game) must be played for wager to have action, unless result as already been determined.

Touchdown Scorers

A touchdown scorer is the player who possesses the ball in the opponent’s end zone.

Bets on players not taking part in the match will be void.

If a match is abandoned, all bets will be void, unless a Touchdown is already scored.

If a touchdown is already scored, all bets for First Touchdown Scorer will stand, bets on Anytime Touchdown Scorers will be void unless result is already determined, and all bets on Last Touchdown Scorer will be void.

Team to Score First Touchdown

Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.

Team to Score Last Touchdown

Predict which team will score last TD in the game. If the match is not completed, then all bets are void.

Winning Margin

Predict the team to win the match and the margin of victory. Overtime is included (if played).

Race to 10

Predict which team will be the first to score 10 points in the game. If the match is not completed then all bets are void unless the market has already been determined.

2nd Half Race to 5/10/15/20 Points

Predict which team will be the first to score 5/10/15/20 points in the 2nd half. 2nd half includes OT, unless otherwise stated. If the match is not completed then all bets are void unless the outcome has already been determined.

NFL Fantasy Props

NFL Fantasy Props, Scoring System

Stat Points
Passing Yard 0.04
Passing TD 4
Passing INT -2
Rushing Yard 0.1
Rushing TD 6
Reception 0.5
Receiving Yard 0.1
Receiving TD 6
Kick Return 6
Punt Return 6
Own Fumble Return/Recovery TD 6
Fumble Lost -2
Passing 2pt conversion 2
Rushing 2pt conversion 2
Receiving 2pt conversion 2

NFL Fantasy Props, Settlement Rules

Statistics provided by the official National Football League website will be used to grade wagers. We reserve the right to wait for official stat corrections by the league's governing body before settling any wagers.

NFL Fantasy Props, General Rules

Player(s) included in wager must play at least 1 snap for wager to have action.